Simon Asp
Senior UX Designer
About
Highly experienced Senior UX/UI Designer with a proven track record across B2C and B2B products in diverse sectors like fintech, hospitality, and public sector, specializing in guiding products from ideation to launch. Excels at leveraging data-driven design, gamification, and accessibility to drive key metrics, enhance user retention by up to 6 percentage points, and streamline operations, consistently delivering visually appealing and impactful digital experiences.
Work
Sverige Television (SVT)
|UX Designer - Growth design
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Summary
Led multiple UX design projects at SVT, focusing on login experience, data consent, and growth marketing, utilizing data to achieve user retention goals.
Highlights
Led multiple UX design projects within login experience, data consent, and growth marketing experiments, leveraging data to measure and enhance user retention goals.
Designed a coherent login experience across all SVT's apps on various devices, including TV, web, and mobile, improving user accessibility and consistency.
Employed design thinking and growth marketing strategies to reach new audiences, aligning with SVT's governmental mission for education and availability.
Strawberry (formerly Nordic Choice Hotels)
|UX/UI Designer - Design system
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Summary
Transformed an outdated booking engine for luxury resort hotels by implementing UX/UI principles, building a design system, and hiring a permanent UX designer.
Highlights
Improved user experience and WCAG accessibility for a white-label booking engine by utilizing UX principles and heuristics to identify and fix several design flaws.
Established robust design processes, including design reviews and regular syncs, with product owners and developers to enhance team collaboration and efficiency.
Designed an MVP for a new booking-related service and developed a comprehensive design system for seamless handover to the newly hired UX designer.
Åreguiderna
|Content Creator
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Summary
Led content creation for Åreguiderna's Instagram, significantly boosting engagement and securing over 30,000 average views per video.
Highlights
Pitched and successfully led content creation for Åreguiderna's Instagram, becoming the primary contact for new content from the mountains.
Introduced a content management system, streamlining asset production and distribution to affiliated partners such as Salomon, Mini, and Lynx Snowmobiles.
Produced high-impact video content, achieving an average of 30,000 plays per top video, significantly enhancing social media presence and brand reach.
Arbetsförmedlingen
|UX Engineer, UX/UI Engineer, Scrum Master - Analytics Portal
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Summary
Drove the development and launch of a new public statistical tool, ensuring WCAG 2.1 AA compliance and high user adoption, while serving as Scrum Master.
Highlights
Launched the first testable MVP of a new public statistical tool within 2 months by applying a startup-inspired MVP mindset.
Introduced User Story Mapping and an iterative release process with user tests, enabling early changes and continuous product improvement.
Led the UX process, including workshops, wireframing, and UI design, ensuring the product met WCAG 2.1 AA accessibility requirements and achieved high user popularity.
Managed product strategy and developed visual adaptations in Angular, contributing to the successful public launch and widespread adoption of the analytics portal.
Bower
|Product owner, Lead Designer, Project lead - A/B Test framework
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Summary
Designed and led the implementation of an in-house A/B testing framework, enabling data-driven product development and scalable user segmentation for a recycling app with over 400,000 users.
Highlights
Designed and led the implementation of a scalable in-house A/B testing framework on top of existing APIs, enabling data-driven product development.
Introduced a user ID-based segmentation framework, allowing for targeted experimentation and compatibility with Mixpanel product analytics.
Created and ran three parallel user campaigns with varied rewards, providing insights to the sales team for new customer proposals.
Developed experiments for the sales team to identify new products for customers, enhancing strategic decision-making and market offerings.
Bower
|UX/UI Designer, Product owner, UX Designer - User app challenges
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Summary
Spearheaded gamification and challenge-based reward concepts for a recycling app with over 400,000 users, significantly increasing user retention.
Highlights
Developed and user-tested a gamification concept, integrating challenges and achievements to enhance user stickiness and monetary rewards.
Increased second-week user retention by 6 percentage points (from 26% to 32%) through a significant experiment with new challenge features.
Designed new functionality for brands (e.g., Varta, Zespri) and managed A/B tests, providing analytics to customers for improved campaign performance.
Transformed the concept into a go-to campaign tool for Bower, used for driving behavioral goals and supporting sales team communications.
Bower
|Project Lead, UX Designer - Machine learning for crowdsourcing
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Summary
Led the design and implementation of an AI-powered solution to automate recycling location image review, saving 70% of manual review time and winning an AI competition.
Highlights
Implemented an AI solution to automate recycling location image review, reducing manual review time by 70% and improving user photo quality by 35%.
Led design work and built prototypes with an AI model from Peltarion, integrating the technology into the app and tutoring a master thesis student.
Won an AI competition held by Pelterion, gaining recognition from Microsoft for the sustainable application of AI.
Conducted user testing of the AI technology and created the final UI design, ensuring a streamlined and effective user experience.
Bower
|UX Designer, Product owner - Crowdsourcing product information
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Summary
Developed a gamified UX flow for crowdsourcing package information, resulting in 42% user adoption and increased user-generated content for a recycling app.
Highlights
Created a gamified UX flow for adding packages, leading to a 42% adoption rate among users who saw the functionality.
Increased the volume of user-generated packages by integrating the feature into the app's achievement system, fostering a sense of accomplishment.
Analyzed potential improvements and iterated the feature to increase the speed and volume of user-generated content, enhancing data collection efficiency.
Enabled the sales team to leverage the feature in conversations with brands, demonstrating value proposition and supporting partnerships.
Tink AB
|Frontend developer, UX Engineer - Role based control panel
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Summary
Developed a stable front-end solution for Tink's Console product, incorporating internal/external APIs and security features, while leading UX pattern implementation and improving API documentation.
Highlights
Developed a stable front-end solution for the Tink Console product, enabling the creation of organizations and roles while ensuring robust security.
Integrated complex features including internal and external APIs, two-factor authentication, SSO, and OAuth2, ensuring comprehensive system functionality.
Led the implementation and testing of UX patterns, such as error message experiences and user flows, significantly improving user experience and usability.
Contributed to a component library in Storybook and created components with Google Material Design, ensuring consistency and reusability across the platform.
Improved open API documentation for Tink, making it user-friendly and understandable, enhancing the developer experience and adoption.
Education
Umeå University
M Sc
Interaction Design and Technologies
Skills
UX/UI Design & Strategy
UX Design, UI Design, Design Systems, Data-Driven Design, User Story Mapping, UX Analysis, Heuristic Analysis, User Testing, Prototyping, Wireframes, Roadmap, Product Design, Workshop Facilitation, User Journey Mapping, Usability.
Accessibility & Compliance
Accessibility, WCAG 2.1, WCAG 2.2, European Accessibility Act (EAA), 2FA.
Product Management & Growth
Product Owner, Product Analyst, Project Manager, Product Management, Product Strategy, Growth Marketing, Marketing Automation, A/B Tests, Campaign Management, Campaign Experimentation, Functional Experiments, OKR, Agile, Scrum, JIRA.
Data & Analytics Tools
Data Analysis, Product Analytics, Google Analytics, Mixpanel, Tableau, Looker Studio, QlikSense, QlikView, Piwik Pro, Data Studio.
Technical & Development
Frontend Development, React, Angular, Redux, JavaScript, TypeScript, HTML/CSS, API, Git, Bitbucket, npm, Yarn, AI, Machine Learning, React Native, OAuth 2.0, SSO.
Tools & Platforms
Figma, Framer, Contentful, Braze, Hubspot, Notion, Zendesk, Storybook.js, Sketch, Abstract, Intercom.
Business & Strategy
Branding, Gamification, Modeling, Stakeholder Management, Technical Sales Contact, Crowdsourcing, Hiring, User Retention, GDPR.
Content & Storytelling
Content Creation, Content Management, CMS, CapCut, Instagram, Storytelling, Marketing.
Projects
Content Creation (Personal Project)
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Summary
Engaged in storytelling, film, and photography, collaborating with outdoor industry brands like Houdini Sportswear, Salomon, Craft Sportswear, Dacia, USWE, Coros, and Åreguiderna to create video content for Instagram accounts.